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Question by kobebeef415 · Sep 11, 2013 at 01:29 AM · camerapauseswitch

My game pauses when i switch cameras

for some reason when i want to switch from the main camera to a secondary camera by disabling, it just pauses the game

this is the script i use


 pragma strict
 var MainCamera : Camera;
 var AimCamera : Camera;
 function Start () {
 
 }
 
 function Update () {
 
 if (Input.GetButtonDown("Aim"))
 {MainCamera.gameObject.active = false;
 AimCamera.gameObject.active = true;
 }
 }
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avatar image meat5000 ♦ · Sep 11, 2013 at 01:43 AM 0
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http://answers.unity3d.com/questions/16146/changing-between-cameras.html

I think if you disable your camera, rendering can not continue.

avatar image DryTear · Sep 11, 2013 at 02:07 AM 0
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try gameObject.SetActive(true);

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Answer by LukaKotar · Sep 11, 2013 at 05:20 AM

You are disabling the only camera in the scene, before activating the second one. For a moment the scene has no active camera, which is my guess why the game pauses. First enable the second camera and then disable the first, so that there is always at least one camera always enabled.

Or you could just change the camera's depth without enabling and disabling the game objects. The camera with the highest depth will be shown on the screen, all the others will be ignored.

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Answer by mirkobon · Sep 11, 2013 at 05:46 AM

Use .enabled = true and .enabled = false

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