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Question by Swiftdust · Jul 26, 2014 at 09:31 PM · buttonspeedchangepressingpace

How to change pace by pressing different buttons once?

Hello. I have been looking around for hours, but I can't find what I am looking for, so now I seek help.

I want to be able to change pace on my character by using the keybindings "1, 2, 3 and 4", and only have to press the buttons once to change pace(with other words I don't want to have to hold the button down until I want a new pace, just one touch).

  • Stop: 1

  • Walk: 2

  • Trot: 3

  • Sprint: 4

^ that is what I had in mind.

  • I want to control where the character is heading with the arrow keys, but control the pace with 1, 2, 3 and 4.

Every tip is appreciated: tutorials, examples, etc.. :)

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avatar image ShadoX · Jul 26, 2014 at 09:33 PM 0
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why not just have a speed variable that changes according to those 1-4 keys?

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Answer by Veity · Jul 26, 2014 at 09:49 PM

Based on what you wrote i'd guess your looking for something like this:

     int speed = 1;

 // Update is called once per frame
 void Update () 
 {
     if(Input.GetKeyDown("1"))
     {
         speed = 1;
     }

     if(Input.GetKeyDown("2"))
     {
         speed = 2;
     }

     if(Input.GetKeyDown("w")) //sorry dont remember the arrow key bindings 
     {
         transform.Translate(Vector3.forward);
     }



     //Alternativly you may want 2 butons one to increase speed as long as the button is held down
     //and one to decrease speed as long as it is held down
     if(Input.GetKey("1"))
     {
         //Increases speed by 1 every second.
         speed += Time.deltaTime;
     }
     
     if(Input.GetKeyDown("2"))
     {
         speed -= Time.deltaTime;
     }

 }
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avatar image Veity · Jul 26, 2014 at 09:54 PM 0
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I haven't tested this method but looking at it now if you went for option two (increase over time) i think you would have to change speed to a float.

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