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Accelerating Time Dramatically
I need to accelerate time to approx one hour passing per second (see the time manipulation in Frontier Elite 2). I can accelerate time by setting Time.timeScale to 99, which allows approx one minute to pass in one second. Apparently, I can't push Time.timeScale above 99.
Is this a hard limit? It seems so.
Any suggested work arounds? I'm wondering if I should set the default timescale to be 0.1 rather than 1 and modify all my velocities & accelerations to be 10x normal to that a timescale of 99 is equivalent to 999.
Anyone dealt with this issue already?
Thanks.
save - That seems like a good alternative. I'll bear that in $$anonymous$$d.
Answer by save · Apr 13, 2012 at 08:40 AM
I think this might be a wrong or nevertheless a difficult approach. I'm thinking you could have a speed modifier for every moving object instead. That way you handle your own time and can go into extreme speeds. Would that be suiting your needs?
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