- Home /
Graphics/Shader on Android Device brokes down
Hello
I've been creating this game, but when I open it in Unity Editor everything is fine, until I send it to my Android Phone and everything looks like the image I have provided down below What might be the problem?
Answer by Przemo0c · Nov 15, 2017 at 02:06 PM
Nvm found the issue, so for anyone who will be having those problems in the future, I have been using anti-aliasing in Post-Processing Stack Shader, and after disabling it everything works perfectly fine.
I think that anti-aliasing is not necessary in some cases since smart phone resolutions are not big enough to catch the difference.
Your answer
![](https://koobas.hobune.stream/wayback/20220612142837im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
how to enable Compute shaders for OpenGL ES 3.X in Unity 5.1.x? 1 Answer
Getting following error in outlog when I`d ran my game in Unity? 1 Answer
Is Vulkan support considered stable? 1 Answer
How do you get the Standard Shader to work on iOs 9?, 2 Answers
how to solve shader problems while switching to another plateform? -1 Answers