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Radio Script not working
Hey guys, I have been stuck on this for a while but I still can't find solution. I want to make a radio script that I can turn on and off once I enter the trigger. It turns on but when I try to turn it off it just restarts the song. Any help is appreciated.
Here is my code:
 #pragma strict
 
 var Audio :  AudioSource = GetComponent.<AudioSource>();
 var CanPress       : boolean = false;
 var IsPlaying      : boolean = false;
 
 function Start () 
 {
 
 }
 
 function Update () 
 {
     if(Input.GetKeyDown("e"))
     {
         if(CanPress == true)
         {
             if(IsPlaying == false)
             {
                 Audio.Play();
             }
         }
         if(CanPress == true)
         {
             if(IsPlaying == true)
             {
                 Audio.Pause();        
             }
         }
     }    
 }
 
 function OnTriggerEnter(other : Collider)
 {
     CanPress = true;
 }
 
 function OnTriggerExit(other : Collider)
 {
     CanPress = false;
 }
 
              Answer by Hellium · Jun 29, 2015 at 04:03 PM
Try the following. I know it's nearly the same, but some of your conditions are not exclusive. Maybe, it's the source of your problem, I don't know. Moreover, your code will be clearer this way. Also, you have forgotten to set the boolean IsPlaying. That's why the audio is rewinded and played instantly.
 function Update () 
 {
     if(Input.GetKeyDown("e") && CanPress)
      {
          if(IsPlaying)
          {
             Audio.Pause();
             IsPlaying = false;
          }
          else
          {
             Audio.Play();
             IsPlaying = true;
          }
      }    
 }
 
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