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This question was
closed Dec 23, 2012 at 02:38 AM by
ina for the following reason:
Question is off-topic or not relevant
Hiding edge seams on tiled plane - material shaders
is it possible to hide the edge seams on a bunch of planes tiled together?
Comment
Not sure what you mean here. Perhaps a screenshot would help us understand your problem better? Or perhaps it's something silly like texture importer settings (try setting wrap mode to clamp?)
yeah i just realized it was a UV mapping issue that clamp worked just fine for!
http://answers.unity3d.com/questions/368142/hiding-seams-between-planes-without-using-mesh-com.html solved in my other question