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Question by munnergep · Jul 26, 2014 at 06:19 AM · interactionwp8

wp8 interaction with unity3d

All samples and templates shows that the xaml layer reads what happening on the D3D layer. Dispatcher.BeginInvoke(() => It works, no problem.

Is there any sample to use UnityApp.BeginInvoke? All i want to do is that let unity know when i touch/swipe the xaml layer. (sorry for my basic english)

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Answer by Ejlersen · Jul 26, 2014 at 09:19 AM

MSDN had a blog post about UnityApp.BeginInvoke. Hope that will help you achieve what you want:

http://blogs.msdn.com/b/uk_faculty_connection/archive/2013/09/11/getting-started-building-windows-phone-games-with-unity.aspx

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avatar image munnergep · Jul 26, 2014 at 11:57 AM 0
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To call from within XA$$anonymous$$L UI thread onto the Unity thread, use:

1: UnityApp.BeginInvoke(() => 2: { 3: //access Unity objets here.. 4: });

Thats all what i have found on this page... am i missed something?

avatar image Ejlersen · Jul 26, 2014 at 09:28 PM 0
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Your right. I can't test this myself at the moment, but if you want to register swipes, then you should probably have a look at the manipulation events, like:

http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.uielement.manipulationstarted

Then add the UnityApp.BeginInvoke code in the methods you hook upto the events.

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