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Plugin Container for Firefox/Unity Web Player crash whenever I try to load Dead Trigger 2
Hello to everyone,
First things first, english is not my native language, so please bear with me.
Ever since Dead Trigger 2 got updated around last week, the Firefox plugin container/Unity Web Player crashes whenever I try to load Dead Trigger 2 on FB.
What I have done so far:
Re-installed DT2 Re-installed Unity Web Player Re-installed Firefox Updated graphics driver Updated DirectX Tried different browsers (Opera and Chrome) Ran CCleaner Ran my Anti-Virus program Ran DXDiag Disabled/deleted various apps/plugins for FF (Adblock, NoScript) Cleared the game cache
However, nothing worked so far
On a sidenote, the RAM usage for loading DT2 goes through the roof, over 900k RAM
The error log:
Unity Web Player [version: Unity 4.5.2f1_9abb1b59b47c]
webplayer_win.dll caused an Access Violation (0xc0000005) in module webplayer_win.dll at 001b:0833bf4c.
Error occurred at 2014-07-21_110830. C:\Program Files\Mozilla Firefox\plugin-container.exe, run by Aldebaran. 70% memory in use. 3583 MB physical memory [1056 MB free]. 0 MB paging file [3128 MB free]. 2048 MB user address space [54 MB free]. Write to location 00001400 caused an access violation.
Context: EDI: 0x00000500 ESI: 0x7d3ce538 EAX: 0x00000000 EBX: 0x000002d1 ECX: 0x00001400 EDX: 0x000e1000 EIP: 0x0833bf4c EBP: 0x001aef38 SegCs: 0x0000001b EFlags: 0x00210206 ESP: 0x001aef2c SegSs: 0x00000023
Bytes at CS:EIP: c7 04 81 ff 00 00 00 8b 4e 70 0f af 4e 6c 40 3b
Stack: 0x001aef2c: 7d3ce5c0 7d3ce538 00000500 001aef70 ..<}8.<}....p... 0x001aef3c: 0833af77 00000023 000002d0 0f94ab28 w.3.#.......(... 0x001aef4c: 0a6643f0 7d3ce538 0833afd6 0a6643f0 .Cf.8.<}..3..Cf. 0x001aef5c: 10e3c038 7d3ce538 001aef78 0833ea94 8...8.<}x.....3. 0x001aef6c: 0a6643f0 001aef78 0833ebea 001aefb8 .Cf.x.....3..... 0x001aef7c: 0f960aa4 0a6643f0 09a72a00 0a655ae0 .....Cf..*...Ze. 0x001aef8c: 10e611d8 001aefb8 09af0e98 09af0e40 ............@... 0x001aef9c: 10e3c038 0f960a89 0f94ab28 09a6bb90 8.......(....... 0x001aefac: 10e3c038 001aefb8 0f960a7c 001af008 8.......|....... 0x001aefbc: 0f96063f 0a6643f0 3f8b9831 c11b3333 ?....Cf.1..?33.. 0x001aefcc: 00000000 001aeff8 09af0e98 09af0e40 ............@... 0x001aefdc: 10e654d8 0f965fe1 00000001 09a55b40 .T.........@[.. 0x001aefec: 10e654d8 001aeff8 0f965fd4 001af018 .T............. 0x001aeffc: 0f965fb9 0000000d 001af1dc 001af048 ._..........H... 0x001af00c: 0f94ab69 09a6bb90 0f949094 001af030 i...........0... 0x001af01c: 097d1e36 10d9aae0 10d9aae0 10d9aae0 6.}............. 0x001af02c: 00000000 00000000 097d1dde 09c87338 ..........}.8s.. 0x001af03c: 10d9aae0 001af048 001af04c 001af078 ....H...L...x... 0x001af04c: 098bff49 09a6bb90 001af170 001af1dc I.......p....... 0x001af05c: 0f960528 00010000 00000000 10d9aae0 (............... 0x001af06c: 09c87338 09a54d20 001af07c 001af09c 8s.. M..|....... 0x001af07c: 0982d697 10d9aae0 09a6bb90 001af170 ............p... 0x001af08c: 001af1dc 001af1dc 08c1626c 00000000 ........lb...... 0x001af09c: 001af0b8 08205410 10d9aae0 09a6bb90 .....T ......... 0x001af0ac: 001af170 001af1dc 001af12c 001af0f8 p.......,....... 0x001af0bc: 08256430 08c1626c 09a6bb90 001af148 0d%.lb......H... 0x001af0cc: 001af1dc 001af1dc 001af12c 00000000 ........,....... 0x001af0dc: 09a55b40 001af138 08af3670 08256172 @[..8...p6..ra%. 0x001af0ec: 001af198 00000000 00000028 001af108 ........(....... 0x001af0fc: 0825653c 001af1dc 00000000 001af11c Initializing input.
Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: C:\Users\Aldebaran\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Aldebaran\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
BuildInfo :
BuildInfo.Version : 0.6.1.46188
BuildInfo.Date : 7/17/2014 9:46:47 PM
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53)
SystemInfo :
SystemInfo.operatingSystem : Windows Vista Service Pack 2 (6.0.6002)
SystemInfo.processorType : Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
SystemInfo.processorCount : 2
SystemInfo.systemMemorySize : 3583
SystemInfo.graphicsMemorySize : 1998
SystemInfo.graphicsDeviceName : NVIDIA GeForce GT 610
SystemInfo.graphicsDeviceVendor : NVIDIA
SystemInfo.graphicsDeviceID : 4170
SystemInfo.graphicsDeviceVendorID : 4318
SystemInfo.graphicsDeviceVersion : Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
SystemInfo.graphicsShaderLevel : 30
SystemInfo.graphicsPixelFillrate : 2800
SystemInfo.supportsShadows : True
SystemInfo.supportsRenderTextures : True
SystemInfo.supportsImageEffects : True
SystemInfo.deviceUniqueIdentifier : 53dd6ff4d1fa5e4f2e0278a2049d913228abbc51
SystemInfo.deviceName : ALDE
SystemInfo.deviceModel : Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (3583 MB)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53)
ScreenInfo :
Screen.Resolution : 1920 x 1080, refresh rate: 60
Screen.width : 1632
Screen.height : 800
Screen.aspect (width/height) : 2.0400
Screen.dpi : 0
Screen.autorotateToPortrait : False
Screen.autorotateToPortraitUpsideDown : False
Screen.autorotateToLandscapeLeft : False
Screen.autorotateToLandscapeRight : False
Screen.orientation : Portrait
Screen.sleepTimeout : -1
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53)
Downloading 'InitBundle' from 'https://deadtrigger2-fb.ssl.hwcdn.net/0.6.1-rc1-r46188/InitBundle.unity3d' has started.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53)
Downloading 'InitBundle' from 'https://deadtrigger2-fb.ssl.hwcdn.net/0.6.1-rc1-r46188/InitBundle.unity3d' has finished.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: C:\Users\Aldebaran\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 3691520B with 4 alignment. MemoryLabel: BaseObject Allocation happend at: Line:122 in Memory overview
[ ALLOC_DEFAULT ] used: 389030856B | peak: 0B | reserved: 400380928B
[ ALLOC_GFX ] used: 14900B | peak: 0B | reserved: 5242880B
[ ALLOC_CACHEOBJECTS ] used: 16930700B | peak: 0B | reserved: 27262976B
[ ALLOC_TYPETREE ] used: 1527792B | peak: 0B | reserved: 5242880B
[ ALLOC_PROFILER ] used: 4968B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 3691520B with 4 alignment. MemoryLabel: BaseObject Allocation happend at: Line:122 in Memory overview
[ ALLOC_DEFAULT ] used: 389030856B | peak: 0B | reserved: 400380928B
[ ALLOC_GFX ] used: 14900B | peak: 0B | reserved: 5242880B
[ ALLOC_CACHEOBJECTS ] used: 16930700B | peak: 0B | reserved: 27262976B
[ ALLOC_TYPETREE ] used: 1527792B | peak: 0B | reserved: 5242880B
[ ALLOC_PROFILER ] used: 4968B | peak: 0B | reserved: 4194304B
(Filename: Line: 793)
Exit with error code: 2
========== OUTPUTING STACK TRACE ==================
========== END OF STACKTRACE ===========
Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'Der Vorgang wurde erfolgreich beendet.' (Address: 00000000)
========== OUTPUTING STACK TRACE ==================
ERROR: Error while initializing dbghelp.dll, GetLastError: 'Der Vorgang wurde erfolgreich beendet.' (Address: 00000000)
========== END OF STACKTRACE ===========
140721 11:08:29 Setting error display: 'The content was stopped because a fatal content error has been detected.', details: '', link: 0 web: shutdown player d3d: failed to create 2D texture id=678 w=1280 h=720 mips=1 d3dfmt=21 [out of memory] 140721 11:08:31 loader: final cleanup 140721 11:08:31 loader: unload unity dll
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