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Question by noporcru · Mar 14, 2014 at 03:12 AM · pausewont stop

Stop camera movement when paused?

I have a pause menu and I pause the game by setting time.timescale to 0 but when I pause and activate my ngui pause menu, the game behind it still moves as in the camera still rotates with the mouse. How do I stop that and just keep it still while the mouse moves around the menu?

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avatar image rutter · Mar 14, 2014 at 01:35 AM 0
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What's causing the camera to rotate? Is it a script you attached? You could tweak the script so that it checks if time is stopped, or you could just set enabled to false so that it stops updating while you're paused (remember to set it back, after).

avatar image noporcru · Mar 14, 2014 at 01:57 AM 0
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I have a $$anonymous$$ouseLook script for it, I just tried to set enabled to false but it gave me an error which I just made another ticket for actually, it says an object reference needed for non-static member "$$anonymous$$ouseLook.Enabled"

avatar image noporcru · Mar 14, 2014 at 01:57 AM 0
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Also thank you for responding so quickly!

avatar image noporcru · Mar 14, 2014 at 01:59 AM 0
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heres the code

void Update() { if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.F12)) { ShowDebug = !ShowDebug; if (ShowDebug) { NGUITools.SetActive(DebugCopyButton, true); NGUITools.SetActive(DebugObject, true); } if (!ShowDebug) { NGUITools.SetActive(DebugCopyButton, false); NGUITools.SetActive(DebugObject, false); } }

     if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.Escape)) {
         Paused = !Paused;
         if (Paused) {
             $$anonymous$$ouseLook.Enabled = false;
             Time.timeScale = 1;
             NGUITools.SetActive (Pause$$anonymous$$enu, false);
             
         }
         if (!Paused) {
             $$anonymous$$ouseLook.Enabled = true;
             Time.timeScale = 0;
             NGUITools.SetActive (Pause$$anonymous$$enu, true);
         }
     }

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