- Home /
Problems with rendering Particles
Hi! I am working on a 3D-Project with some basic geometry, particles and three lights in the scene, using Forward Rendering in Linear Space.
Running the same build on several Worksations causes trouble (image). When i play the .exe on my Workstation with a NVIDIA Quadro 4000 (1) the particles look like they supposed to. If I open the same build on a Workstation with the Quadro M6000 (2), they look really bad.
I use the same settings for the graphic cards and there is the same DirectX Version installed on both Workstations. Does someone know why that problem occurs???
I really would appreciate your help!
also the soft particles feature does not work. i double checked all graphic card settings and tried pretty much all NVIDIA settings.
in some forums i've read, that soft particles work only with deferred lighting - ok, but why it is working on one PC and not on the other.
if i change the particle material from alpha blending to additive, it looks a bit better (still not good at the edges, but ok..) - still, soft particles aren't working.