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Question by George_1999 · Jul 25, 2014 at 06:51 PM · renderermemorydynamic

Does disabling rendered unload it from memory ?

i'm scripting a dynamic terrain loading thing and i basically disable the mesh renderer component of the gameobject if it's not withing the draw radius . Am i doing this correctly ? does disabling the renderer component unload it from the memory ( ram and vram ) ? does this improve the performance of the game ?

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Answer by robertbu · Jul 25, 2014 at 06:53 PM

It is still in memory. If you are only disabling it when the camera is not seeing it, then it is unlikely that your disabling the renderer will have any positive impact on performance. Unity already culls object out that are not seen by some camera.

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