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Question by Davoid ZalaX · Dec 13, 2014 at 11:19 AM · errorparsingstrange

Parsing error called but can't figure it out. please help!

Here is my C# code. The error is called on the final line and if I change it a ton of compiler errors come up!

 // Converted from UnityScript to C# at http://www.M2H.nl/files/js_to_c.php - by Mike Hergaarden
     // Do test the code! You usually need to change a few small bits.
     
     using UnityEngine;
     using System.Collections;
     
     public class MYCLASSNAME : MonoBehaviour{
         
         
         float rotataionSpeed = 10;
         float walkSpeed = 7;
         float gravity = 50;
         private float yRot;
         Transform body;
         
         
         void  Update (){
             CharacterController Controller = GetComponent<CharacterController>();
             Vector3 vertical = transform.TransformDirection(Vector3.forward);
             Vector3 horizontal = transform.TransformDirection(Vector3.right);
             Vector3 height = transform.TransformDirection(Vector3.up);
             
             if(Input.GetKeyDown("space")){
                 Jump();
             }
             
             if(Input.GetAxis("Vertical") || Input.GetAxis("Horizontal")){
                 animation.CrossFade("walk", 0.2f);
                 animation["walk"].speed = walkSpeed/10;
                 Controller.Move((vertical*(walkSpeed*Input.GetAxis("Vertical")))*Time.deltaTime);
                 Controller.Move((horizontal*(walkSpeed*Input.GetAxis("Horizontal")))*Time.deltaTime);
             }else{
                 animation.CrossFade("idle", 0.2f);
             }
             
             if(Input.GetAxis("Mouse X")){
                 yRot += 10*Input.GetAxis("Mouse X");
             }
             transform.rotation = Quaternion.Euler(0, yRot, 0);
             
             Controller.Move(height*gravity*Time.deltaTime);
         }
         void  LateUpdate (){
             // Rotate the Character to match the direction he/she is going
             if(Input.GetAxis("Vertical") == 0){
                 if(Input.GetAxis("Horizontal") > 0){
                     body.localEulerAngles.y = 180;
                 }else if(Input.GetAxis("Horizontal") < 0){
                     body.localEulerAngles.y = 0;
                 }
             }else if(Input.GetAxis("Vertical") > 0){
                 if(Input.GetAxis("Horizontal") > 0){
                     body.localEulerAngles.y = 135;
                 }else if(Input.GetAxis("Horizontal") < 0){
                     body.localEulerAngles.y = 45;
                 }
             }else if(Input.GetAxis("Vertical") < 0){
                 if(Input.GetAxis("Horizontal") == 0){
                     body.localEulerAngles.y = -90;
                 }else if(Input.GetAxis("Horizontal") > 0){
                     body.localEulerAngles.y = -135;
                 }else if(Input.GetAxis("Horizontal") < 0){
                     body.localEulerAngles.y = -45;
                 }
             }
         }
 
 
 
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