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Question by waxx · Sep 04, 2013 at 12:43 PM · projector

Render planes onto terrain? What to use instead of projectors?

Hi guys. I'm working on some sort of a grid system for my game which basically displays info about possible movement for units (think of grid from Heroes of Might & Magic?).

Now I tried to create projectors for each square tile that unit can go to but it causes big fps drops with many projectors running. What should I use?

Thanks.

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Answer by Sisso · Sep 04, 2013 at 12:52 PM

My alternatives:

If it is a small and you want a nice graphics, generate a dynamic texture for all terrain and blend it with terrain texture.

For large ones, I think that you need to use simple planes with transparent texture. If you have a irregular terrain you will need to create a mesh dynamically, especially if you want it with smooth curves.

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avatar image waxx · Sep 04, 2013 at 12:59 PM 0
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How exactly should I go about making this dynamic mesh? Any docs I should look at?

avatar image Sisso · Sep 04, 2013 at 01:11 PM 0
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http://lmgtfy.com/?q=unity3d+%20making+this+dynamic+mesh

avatar image Sisso · Sep 04, 2013 at 02:31 PM 0
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I was searching about GUI.SelectionGrid and found this thread. I think that have what are you looking for.

http://forum.unity3d.com/threads/6480-Grid-drawing-problem?p=303851&viewfull=1#post303851

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