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Question by Nodgez · Feb 06, 2014 at 06:13 PM · gameobjectprefabcomponent

How to attach a prefab to a script that is added dynamically

Hey,

I created a script that is added into my game is added to my player Game Object using the AddComponent() method. The thing is the script needs a prefab(ShockWave) and I'm not sure how to give it the prefab other than having to tell the script what it needs before runtime. I had always figured that I could just add the prefab into the field shown in the image below but that doesn't seem to work for me as it just comes up null.

Does anyone have a solution for this? Also was I correct in thinking I could add my prefab into this field?

alt text

screenshot (24).png (16.7 kB)
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avatar image fafase · Feb 06, 2014 at 06:13 PM 0
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Can you make the whole object a prefab with all script and other prefab already into it?

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