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Question by RachelD · Apr 03, 2012 at 07:54 AM · gameobjectprefab

prefab query

when i add some properties(Script) to the gameObject and make its prefab. so here my prefab dont execute according to the provided script but my gameobject does work according to the script?

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avatar image $$anonymous$$ · Apr 03, 2012 at 08:18 AM 0
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Could you explain more clearly?

-Prefabs don't execute. They are instantiated as gameobject. What is exactly in your scene?

-When you say "i add some properties(Script)", do you mean "I attach a new script" or "I add new properties to the script"?

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Answer by Kryptos · Apr 03, 2012 at 08:56 AM

Prefab are like models. They only exists as 'resources'.

In a scene, you use an instance of a prefab, i.e. an object that follows the model. This object will 'execute' the scripts and components attached to it.

Modifying a prefab, implies modifying the models all instances follow. Therefore addind/removing or modifying a property in a prefab will also impact all instances. The only exception is when instance override the value of a property (this override is displayed in the inspector with a bold font).

You can learn more about it by reading the documentation: http://unity3d.com/support/documentation/Manual/Prefabs.html

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