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This question was closed Jan 03, 2013 at 04:44 PM by Eeppi for the following reason:

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Question by Eeppi · Dec 30, 2012 at 03:53 PM · multiplayerrpcif

Networked if statement

Okey, I have small problem with multiplayer. I need if statement that works like this: When player 1 and player 2 are both in same room at the same time, something happens. So basically like this:

 if(Player1 == true && Player2 == true){
 Something();
 }

(not real code, just example)

Max player amount is 2 so not need to think other players. I can use RPC:s, but I dont know how I can make thing like that with RPC:s.

EDIT: Okey.. I think I just thinked this way too complicated way, I can do this even without networking :).

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Answer by valax · Dec 30, 2012 at 05:45 PM

Hey. I'm not sure if this is what you mean but this is what I was thinking:

 if(Player1 == true && Player2 == true){
 
     networkView.RPC("DoSomething", RPCMode.All, "Hello"); //Sends "Hello" in the "DoSomething" RPC to everyone who is connected.
 }
 
 @RPC
 function DoSomething (message : String){
 
     Debug.Log(message);
     //Prints "Hello" to the console for both players
 
 }

Sorry if this isn't what you mean.

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avatar image Eeppi · Dec 30, 2012 at 06:13 PM 0
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No, not really. I know how I can use RPC:s, but maybe I didnt explain well enough. I update first post soon.

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