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Question by MitchWardle180 · Mar 16, 2015 at 01:34 PM · c#animationfirst-person-controller

Access Variable From FirstPersonController Script

I want to access the FirstPersonController script on my Player GameObject to access the m_IsWalking boolean to find out if the player is walking and play an animation if they are and Idle animation if they aren't

I've Tried: FirstPersonController script = GameObject.FindGameObjectWithTag("Player").GetComponent("FirstPersonController");

 Bool isWalking = script.m_IsWalking;


 

AND I'VE TRIED

 FirstPersonController script = GameObject.FindGameObjectWithTag("Player").GetComponent<FirsPersonController>;
 
 Bool isWalking = script.m_IsWalking;


Could someone tell me how to access the m_IsWalking boolean from another script?

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Answer by B3aT · Mar 16, 2015 at 03:55 PM

I do not have the source code of FirstPersonController, but if the variable is private or protected, you cannot access it directly. You need a getter, if it does not exists you can create it

 public bool IsWalking(){
     return m_IsWalking;
 }

I recommend to look directly at the animation currently running (game object -> animation component -> animation controller ) http://docs.unity3d.com/ScriptReference/Animator.html , you need to see in which state is it now (or in a transition).

Another way is to see if it has velocity http://docs.unity3d.com/ScriptReference/Animator-velocity.html

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avatar image MitchWardle180 · May 17, 2015 at 04:31 PM 0
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I found a way to access it by adding this at the top of my script

using UnityStandardAssets.Characters;

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