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Question by
timintal · Feb 11, 2014 at 04:52 PM ·
performanceassetbundle
AssetBundle performance
Is it possible to load asset bundles witch contains only meshes (about 4 -5 Mb each bundle) at runtime for iPhone 4s and higher? It's a pro version feature and its crucial for me to decide if I should buy pro version.
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I need this for my runner-like game, and in bundles I want to store path parts. So when my character will run, I will be able to randomly spawn different parts creating illusion of unique obstacles queue. so its important not to have any glitches when next path part is loading from asset bundle
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