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Question by Hoppopolina · Jul 23, 2014 at 04:22 PM · networkinginstantiateloadlevel

Spawn player OnServerInitialized

Hello

I'm trying to instantiate a player when the scene is loaded, but it don't work, what i'm tring to do is, the player choose the level he want to play from the main menu and after that the scene is loaded, the player will be instatiate. but it will not, the debug work but not the instatiation does anyone know to fix it ?

Thank you

Here the code to spawn the player

 void OnServerInitialized()
     {
 
 Debug.Log("I m connected server");
     
             
             playerR = Network.Instantiate(player1,transform.position,Quaternion.identity,0) as GameObject;
             playerR.name = "R3D";
             Camera[] cam= playerR.gameObject.GetComponentsInChildren<Camera>();
             foreach(Camera camer in cam) {
                 
                 camer.enabled=true;
             }
             EnablePlayer(playerR);
             //isConnected=true;
             
     }

and here when i load the level from the menu

     if ( GUI.Button(ResizeGUI(new Rect(1000.0f,400f,400.0f,60.0f)), "Lunch Server", ButtonStyle))
                     {
                     Network.InitializeSecurity();
                     Network.InitializeServer(int.Parse("1"), int.Parse(port), !Network.HavePublicAddress());
                     MasterServer.RegisterHost (gameName, serverName+"( Level "+displayLevel+" )");

                     networkView.RPC( "LoadLevelOn", RPCMode.AllBuffered, selectedLevel);
 }

 

    [RPC]
                 void LoadLevelOn(int selectedLevel)
                 {
                     Application.LoadLevel(selectedLevel);
             
                     }





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avatar image Hoppopolina · Jul 23, 2014 at 05:59 PM 0
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Sorry but the debug don't work either, it work only when i initialize the server from the scene and not when i load it from the main menu, if anyone does know how to fix it

Thank you

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