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Question by Indienoob · Apr 06, 2015 at 05:26 PM · gridinventoryselection

How do you check one box in a GUI.SelectionGrid?

I am currently working on an inventory system. It it working pretty good and recognizes what I am collecting. I have now moved on to actually using the item. My theory was, when a box in the inventory is selected, a comparison is made. Unity will try to see if the texture in the box matches any texture in a master list of textures. If it matches wood then it must be wood {do something lol}. My problem is, I can't figure out how to check one box when using GUI.SelectionGrid. Unity keeps trying to check every box, so it will tell me that box 4 has wood (when it doesn't) because I have wood somewhere else in the inventory. Please Help!!

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Answer by Spinnernicholas · Apr 06, 2015 at 05:33 PM

The SelectionGrid function returns the index of the selected element.

So if you pass it an array like this: {wood, stone, water, gold}

a return of 0 means wood is selected, 3 means gold, etc.

 int selection = GUI.SelectionGrid(.......);
 if(selection == 0)
 {
   //You have selected wood
 }
 //or
 switch(selection)
 {
 case 0:
   //wood
   break;
 case 1:
   //stone
   breal;
 //...........
 }

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