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Question by Slawo · Jul 22, 2014 at 09:43 PM · physics2d2d-physics

Ignoring 2D collisions in different speed contexts.

How should I proceed to ignore 2D collisions when for example 2 objects are traveling in similar directions at similar speed (the distance of their velocity vectors subtraction is too short)...

Using regular box2d I would use the b2ContactListener.BeginContact. What are my options with Unity's 2D API?

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