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kot2202 · Jul 22, 2020 at 08:37 AM ·
animationanimatoranimator controlleranimation controlleranimation layers
Display additional animation on top of other animations
So I want my enemy to change it's color to red for splitsecond as hit indicator. I found that I need to use additional animation layers so I created one and set it to additive. But it forces me to use entry state and it constantly tries to activate the animation ( the anim doesn't have loop time checked and it just changes material's base color from white to red.
The animation state is completely filled with blue but resets for split second when i manually activate the trigger, however the animation doesn't work anyways...
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