Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 22, 2014 at 02:02 PM by Graham-Dunnett for the following reason:

Duplicate Question - http://answers.unity3d.com/questions/topics/bce0018.html

avatar image
0
Question by AngrySpooCreb · Jul 22, 2014 at 11:07 AM · javascriptgamebce0018

BCE0018: The name 'MouseLook' does not denote a valid type

Here's the error(s) I keep receiving:

  • Assets/Scripts/RespawnMenuV2.js(5,20): BCE0018: The name 'MouseLook' does not denote a valid type ('not found')

  • Assets/Scripts/RespawnMenuV2.js(6,20): BCE0018: The name 'MouseLook' does
    not denote a valid type ('not found')

Here's my script:

ragma strict

var lookAround01 : MouseLook; var lookAround02 : MouseLook; var charController : CharacterController; var sprintAndCrouch : SprintAndCrouch;

var respawnTransform : Transform;

static var playerIsDead = false;

function Start () { lookAround01 = GameObject.GetComponent(MouseLook); lookAround02 = GameObject.Find("MainCamera").GetComponent(MouseLook); charController = gameObject.GetComponent(CharacterController); }

function Update () { if (playerIsDead == true) { lookAround01.enabled = false; lookAround02.enabled = false; charController.enabled = false; sprintAndCrouch.enabled = false; } }

function OnGUI () { if (playerIsDead == true) { if (GUI.Button(Rect(Screen.width*0.5-50, 200-20, 100, 40), "Respawn")) { RespawnPlayer(); }

     if (GUI.Button(Rect(Screen.width*0.5-50, 240, 100, 40), "Menu"))
     {
         Debug.Log("Return to Menu");
     }
 }

}

function RespawnPlayer () { transform.position = respawnTransform.position; transform.rotation = respawnTransform.rotation; gameObject.SendMessage("RespawnStats"); lookAround01.enabled = true; lookAround02.enabled = true; charController.enabled = true; playerIsDead = false; Debug.Log("Player has respawned"); }

@script RequireComponent(CharacterController)

Does anyone know what I have done wrong? Help would be appreciated. I do recall changing something without realising and after that the script didn't work. Thanks in advance.

Comment
Comments Locked · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Josh Naylor ♦♦ · Jul 22, 2014 at 11:07 AM 0
Share

Please format your code.

avatar image Josh Naylor ♦♦ · Jul 22, 2014 at 11:09 AM 0
Share

(5,20) = Line 5, Character 20. (6,20) = Line 6, Character 20.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

How do i enter the UnityEngine.Transform instance? 1 Answer

Problems with creating custom EditorGUI for script 0 Answers

PlayerPrefs Help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges