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Question by parmeshwar · Feb 22, 2013 at 12:55 PM · androidbuild-errorruntimerun

running well in unity but error while building for android

hello and hi, i have made a simple shooter game in unity its running well in unity player also i can make a built for desktop version without error but while building for android i am getting following error and such 20 errors......

Assets/Cartoon Soldier/Scripts/guns/dustCloudGenerator.js(24,56): BCE0019: 'velocity' is not a member of 'UnityEngine.Component'.

Assets/Cartoon Soldier/Scripts/guns/bulletTrace.js(65,89): BCE0019: 'Length' is not a member of 'Object'.

Assets/Cartoon Soldier/Scripts/guns/bulletTraceGenerator.js(17,99): BCE0019: 'velocity' is not a member of 'UnityEngine.Component'. . . Assets/Cartoon Soldier/Scripts/guns/bulletTraceGenerator.js(20,78): BCE0019: 'bulletSpeed' is not a member of 'UnityEngine.Component'.

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avatar image Graham-Dunnett ♦♦ · Feb 22, 2013 at 07:56 PM 0
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You might want to share the code that gives these errors. Looking here http://docs.unity3d.com/Documentation/ScriptReference/Component.html for example, Component does not have a velocity member, so the compiler is probably right.

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Answer by Loius · Feb 22, 2013 at 08:38 PM

You're using lazytyping, which is not supported on mobile devices. You have to be sure that your variables are the right type before you use them on mobile.

For instance:

 var myClass : MyClassName = go.GetComponent.<MyClassName>();
 myClass.myVariable = value;

But not:

 var myVar = go.GetComponent(MyClassName);
 myVar.anything // this will throw an error on mobile devices

If you add "#pragma strict" on its own line at the top of each script, you'll get compiler errors for most things that won't run on a mobile device. :)

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avatar image superme2012 · Aug 23, 2013 at 06:33 PM 0
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ah so GetComponent will work with mobile, I did test once back on js, and yeah the type. cool

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