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Unity 5 project freeze after switching to WebGL
I switched my project to WebGL and during the process of switching to WebGL platform Unity freezed (I've been waiting more than 20 minutes). I've had to kill Unity's project through OS task manager. Now, when I try to open the project it automatically loads/prepares assets for WebGL which in result ends up freezing up. I have no time for this kind of adventures, Unity developers/QA take some notice for heavens sake!
In the meantime, can anyone advice how can I ommit loading the WebGL on the project startup?
EDIT: The problem is with one audio file which I'm attaching to [1]. When Beep.ogg is removed from the project there is no freeze. Can anyone file a bug report???
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