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Question by MigLeader · Jul 21, 2014 at 01:39 AM · arraydistancegamobject

detect objects around player with a predefined distance

hi there friends i have a small problem here is the details:

1-i have a script to look for all objects with tag "Enemy" 2-they will be moving and will be a lot of them (about 100). 3-i want to draw a gui box(For now) around each object that is in 200 range only. 4-my script only detect 1 nearest object , i want it to track all objects around the player with a distance of 200 units only.

here is the simple script:


 function searchForEnemy() {
     var gos : GameObject[];
     gos = GameObject.FindGameObjectsWithTag("Enemy");
     var closest : GameObject;
     var distance = Mathf.Infinity; 
     var position = transform.position; 
     // Iterate through them and find the closest one 
     for (var go : GameObject in gos) {
        var diff = (go.transform.position - position); 
        var curDistance = diff.sqrMagnitude; 
         if (curDistance < distance) { 
             closest = go; 
             distance = curDistance;
             if(distance < searchRange){
                 target = closest;
             }
         }
     }
 }

thanks in advanced

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Answer by MigLeader · Jul 21, 2014 at 05:27 AM

i found the solution for the problem , i used (Physics.OverlapSphere) , here is the script for anyone having the same problem:

 #pragma strict
 private var lastPosition : Vector3;
 var adjstGUI : Vector2;
 var mask : LayerMask = -1;
 
 var hitColliders : Collider[];
 
 
 function Update () {
 
     hitColliders = Physics.OverlapSphere(transform.position, 100 , mask.value);
         
                 
     //for (var i = 0; i < hitColliders.Length; i++) {
         //if(hitColliders[i].gameObject.tag == "Enemy"){
         //}
     //}    
 }
 
 
 function OnGUI () {
     for (var i = 0; i < hitColliders.Length; i++) {
         if(hitColliders[i] != null){
             if(hitColliders[i].gameObject.tag == "Enemy"){
                 lastPosition = Camera.main.WorldToScreenPoint(hitColliders[i].gameObject.transform.position);
                 GUI.Box(Rect(lastPosition.x + adjstGUI.x, -lastPosition.y + adjstGUI.y + Screen.height, 80,80),"");
             }
         }
     }
 }
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