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Question by noio · Jul 20, 2014 at 04:32 PM · handles

Custom 2D Rectangle Resizing Handles

Unity has some useful controls for resizing sprites in 2D mode, the blue corners in the image below:

handles

I'm adding some triggers and invisible objects to my game, and I'm wondering what the best way is to mimic those kind of 2D area resizing controls for objects without a SpriteRenderer. Is there any way to get Unity to draw those blue handles for my custom object?

More general: is there a way to create conveniently editable rectangular placeholder objects?

screen shot 2014-07-20 at 17.42.55.png (7.5 kB)
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Answer by noio · Jul 21, 2014 at 05:23 PM

I put something like this together using the SpriteRenderer for its handles. I simply added a disabled SpriteRenderer to the placeholder region GameObject, even though it's disabled, the blue handles still show. Then I used Gizmo.DrawCube to fill the rectangular region like so:

 Gizmos.DrawCube(transform.localPosition + transform.localScale / 2, 
                 transform.localScale);
 

I do think that the SpriteRenderer needs to have its Sprite property set, because the pivot determines the positioning of the handles.

alt text


screen shot 2014-07-21 at 18.32.21.png (28.2 kB)
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Answer by EvDave · Sep 12, 2015 at 02:05 AM

Hi, unity has a component that can be used as a general-purpose editable rectangle. It can be found under Add Component -> Layout -> Rect Transform.

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