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Question by reddo · Feb 19, 2018 at 08:51 AM · menufollow

VR - gaze select button that follows camera/head movement

I'm using this script to get a row of 3 buttons to follow with the camera/head movement.

 public class FollowCamRotation : MonoBehaviour {
     public GameObject cam;
     public float speed = 0.5f;
     private Vector3 v3Offset;
  
     // Use this for initialization
     void Start () {
         v3Offset = transform.position - cam.transform.position;
  
     }
    
     // Update is called once per frame
     void Update () {
         transform.position = cam.transform.position + v3Offset;
         transform.rotation  = Quaternion.Slerp (transform.rotation, cam.transform.rotation, speed * Time.deltaTime);
         transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y, 0);
     }
  
 }

The set of buttons rotates fine but I can only gaze select the center button. The left and right buttons are hard to select because once the head/camera is moved the set of buttons follows to the center again.

Is there a way to get the set of buttons not to follow head movement in a certain range while near the camera center position so the left and right buttons can be selected?

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