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Question by DBrainS84 · Jul 30, 2013 at 03:38 PM · transformpositionfreezeposition

Freeze x,y position according to object's axis

Hi,

I have been working on this problem for a few days now. I have a syringe-object and would like to, on button press, lock the movement of the syringe so that it only moves forwards and backwards according to the syringe's tip.

I have tried "freeze position contstraints," but that locks the axis to the global axis. I have also tried "transform.position = Vector3 (transform.position.x, 0, 0)", but this also moves the object according to world axis.

Is there a way to do this? Would you like more information about what I am trying to do?

Thank you, David

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avatar image robertbu · Jul 30, 2013 at 04:45 PM 0
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Are you moving this object according to physics, or are you manipulating the transform?

avatar image DBrainS84 · Jul 30, 2013 at 04:49 PM 0
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I am controlling the syringe with the mouse and would only like to move the syringe forwards and backwards, ignoring the other axis' of the object. So, both I suppose

avatar image robertbu · Jul 30, 2013 at 06:42 PM 0
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I'm a bit confused. The answer depends on how you are attempting to move the object. Can you post your movement code?

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Answer by Seizure · Jul 30, 2013 at 04:37 PM

Depending on where the front of your object is you can do:

syringe.transform.Translate(Vector3.forward * speed);//Where speed should be something from 0 - 1 anything more it goes to fast

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