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Question by homer_3 · Jan 23, 2012 at 02:41 AM · destroy

Destroy a gameobject created with Instantiate?

I can't seem to get my gameobject to destroy itself. I've created a prefab and attached a script to it. In the script's update function I have if(destroy){Destroy(transform.gameObject);}. Another script calls Instantiate on the prefab. I've also tried passing transform.parent and just transform to Destroy, but the object always persists. I also print out "destroyed" after I call Destroy in the if, and it prints out, so I know it's getting called. I'm not sure what I'm missing.

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avatar image syclamoth · Jan 23, 2012 at 02:44 AM 0
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What, exactly, triggers the 'destroy' condition? You might be destroying the wrong object (for example, you may be attempting to destroy the prefab, not the instance!)

avatar image IMTRIGGERHAPPY9 · Jan 23, 2012 at 03:18 AM 0
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id try na$$anonymous$$g your your instantiation like this. var myPrefab = Instantiation( Blah blah) and then destroy your prefab like this Destroy(myPrefab) because i think syclamoth is right your trying to destroy your prefab thats in your Project View not your Hierarchy View

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Answer by homer_3 · Jan 23, 2012 at 04:41 AM

I might not have been specific enough. The script with the Destroy is attached to the prefab. Another script with a public variable, declared like "var myprefab : Transform", is calling Instantiate(myprefab).

destroy in the prefab's script is set to true when it's been alive for the passed in amount of time. I just user Timer.time to count down its lifetime. The idea is to get the instantiated game object to take care of destroying itself, instead of some observer.

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avatar image homer_3 · Jan 24, 2012 at 01:15 AM 0
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Ok, I figured this out. I had to change "var myprefab : Transform" to "var myprefab : GameObject". Then when I call Destroy(gameObject) in the script that is attached to the prefab, the cloned prefab is destroyed.

avatar image Piko-Island-Studios · Jul 09, 2014 at 01:31 PM 0
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This is a really old post, but helped me onto the right track of getting my own prefab to destroy. Thank you!

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