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Question by Frank3D · Jul 20, 2014 at 02:19 AM · particlevalue

Script for blowing to a particle system

Hi to all: I've found this script on the Internet,and it's very useful,but I would want to adapt it: [RequireComponent (typeof (AudioSource))]

 public class SingleMicrophoneCapture : MonoBehaviour   
 {  
     //A boolean that flags whether there's a connected microphone  
     private bool micConnected = false;  
     
     //The maximum and minimum available recording frequencies  
     private int minFreq;  
     private int maxFreq;  
     
     //A handle to the attached AudioSource  
     private AudioSource goAudioSource;  
     
     //Use this for initialization  
     void Start()   
     {  
         //Check if there is at least one microphone connected  
         if(Microphone.devices.Length <= 0)  
         {  
             //Throw a warning message at the console if there isn't  
             Debug.LogWarning("Microphone not connected!");  
         }  
         else //At least one microphone is present  
         {  
             //Set 'micConnected' to true  
             micConnected = true;  
             
             //Get the default microphone recording capabilities  
             Microphone.GetDeviceCaps(null, out minFreq, out maxFreq);  
             
             //According to the documentation, if minFreq and maxFreq are zero, the microphone supports any frequency...  
             if(minFreq == 0 && maxFreq == 0)  
             {  
                 //...meaning 44100 Hz can be used as the recording sampling rate  
                 maxFreq = 44100;  
             }  
             
             //Get the attached AudioSource component  
             goAudioSource = this.GetComponent<AudioSource>();  
         }  
     }  
     
     void OnGUI()   
     {  
         //If there is a microphone  
         if(micConnected)  
         {  
             //If the audio from any microphone isn't being captured  
             if(!Microphone.IsRecording(null))  
             {  
                 //Case the 'Record' button gets pressed  
                 if(GUI.Button(new Rect(Screen.width/2-100, Screen.height/2-25, 200, 50), "Record"))  
                 {  
                     //Start recording and store the audio captured from the microphone at the AudioClip in the AudioSource  
                     goAudioSource.clip = Microphone.Start(null, true, 20, maxFreq);  
                 }  
             }  
             else //Recording is in progress  
             {  
                 //Case the 'Stop and Play' button gets pressed  
                 if(GUI.Button(new Rect(Screen.width/2-100, Screen.height/2-25, 200, 50), "Stop and Play!"))  
                 {  
                     Microphone.End(null); //Stop the audio recording  
                     goAudioSource.Play(); //Playback the recorded audio  
                 }  
                 
                 GUI.Label(new Rect(Screen.width/2-100, Screen.height/2+25, 200, 50), "Recording in progress...");  
             }  
         }  
         else // No microphone  
         {  
             //Print a red "Microphone not connected!" message at the center of the screen  
             GUI.contentColor = Color.red;  
             GUI.Label(new Rect(Screen.width/2-100, Screen.height/2-25, 200, 50), "Microphone not connected!");  
         }  
         
     }  
 }  


I would want that when the user blows to the microphone,the max particle would change its value. I hope you can help me. Thank you very much

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