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Mouse Orbit - Change From Mouse, to Keys
Hello,
I found the asset that comes with Unity called Mouse Orbit, which is allowing me to orbit a sphere right now, and its working fine. But I want to go inside the script and change a few things.
I want to be able to use the Keys: WASD or Arrows instead of using the mouse.
var target : Transform; var distance = 10.0;
var xSpeed = 250.0; var ySpeed = 120.0;
var yMinLimit = -20; var yMaxLimit = 80;
private var x = 0.0; private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function LateUpdate () { if (target) { x += Input.GetAxis("Mouse X") xSpeed 0.02; y -= Input.GetAxis("Mouse Y") ySpeed 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }
Thats the asset, please help me out. Thanks
Answer by Mike 3 · Nov 18, 2010 at 02:38 PM
You just need to change Mouse X and Mouse Y to Horizontal and Vertical:
x += Input.GetAxis("Horizontal") * xSpeed * 0.02;
y -= Input.GetAxis("Vertical") * ySpeed * 0.02;
Okay, I've done that ... Now I would like to Invert the values (without Inverting the Input Controller)
Also,
$$anonymous$$y Fire1 Button does not work (not that it worked before hand), just wondering if you know how to make it active?
Let me rephrase that, its not Fire1 -- just the clicking of the mouse... I have a draggable cube on the scene and when I move to the Orbit Cam, I can no longer move the cube around ...
For the first question - just put a negative sign in front of the one you want to invert. For the fire button - not sure, not really enough info to go on