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Question by JayFitz91 · Jul 19, 2014 at 05:49 PM · camerarandomspawn

Spawn object at random points within camera view

I'm looking to spawn objects at different points around the scene within the camera view. I think I have the general idea of it, but my execution is off, I have this so far:

 public GameObject ball;
 void spawnRandom() 
     {
         Vector3 p = camera.ViewportToWorldPoint(new Vector3(Random.Range (0,0),Random.Range (1,1), camera.nearClipPlane));
         Instantiate(ball, p, Quaternion.identity);
     }

Am i on the right path? Or am I way off? At the moment, it's creating a lot of balls at the location of the camera

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avatar image Bojidar · Jul 19, 2014 at 06:34 PM 0
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When you call Random.Range(x,x) it cannot return anything but x.

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Answer by kamuzai1226 · Jul 19, 2014 at 06:41 PM

What you want is this http://docs.unity3d.com/ScriptReference/Camera.ScreenToWorldPoint.html is the one you want.

     public void SpawnRandom()
     {
         //Vector3 screenPosition = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width/2, Screen.height/2, Camera.main.nearClipPlane+5)); //will get the middle of the screen
 
         Vector3 screenPosition = Camera.main.ScreenToWorldPoint(new Vector3(Random.Range(0,Screen.width), Random.Range(0,Screen.height), Camera.main.farClipPlane/2));
         Instantiate(ball,screenPosition,Quaternion.identity);
     }
 

You also want to use farClipPlane and then divide it by 2 if you are using an orthographic camera. This will put the GameObject in the center of the clipping planes.

You also want to use farClipPlane and then divide it by 2 if you are using an orthographic camera. This will put the GameObject in the center of the clipping planes.

I use farClipPlane/2 in order to get the center of the Clipping Planes. It i a lot easier to work with than nearClipPlane.

Also instantiating is not the best way to go about spawning in GameObjects. Instantiate and Destroy are not efficient as an ObjectPool.

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avatar image shuvos3 · Mar 14, 2017 at 09:47 AM 1
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Your code is not working for me...

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