- Home /
City model for iOS game.
I want part of my game for iphone/iPod Touch/iPad to take place in a city. I've created a city with lots of buildings - big and small: here are the model specs (4500 Vertices, 8373 edges, and 4000 faces). I'm just building the models for now until I get a Mac so I can't test how well the model will run on an actual iOS device. How well do you think a game would run using this city model in a scene? I don't want to create a model that would destroy performance on an iOS device - any help/suggestions is greatly appreciated.
Answer by Paulius-Liekis · Jun 07, 2011 at 09:04 AM
You have reasonable amount of vertices. Of course everything depends on which generation you're targeting. I tend to think that 50000 is good limit for iPhone3GS.
But I'm concerned that vertex count is not the issue in your case - your performance might be killed by overdraw and it's hard to say anything about it from your stats. The best thing is to try it on the actual device.
Your answer
Follow this Question
Related Questions
Bad iOS Performance after good android build. 2 Answers
GL ES1 vs ES2 (for iOS) 1 Answer
Why did my render time increase after lowering the vertex count? 2 Answers
Empty game objects - too much? 3 Answers