- Home /
Accessing Sprite mesh from editor script
Hi, I really appreciated the introduction of the Edit Outline feature in Sprite Editor. Unfortunately, I need to adjust hundreds of sprites, and doing it manually it's just insane.
Is it possible (or is it planned to be so) to access/modify/define Sprite meshes ("outline") using Editor scripts? (or, just in case it's not possibile at all, anyone knows when tight packed sprites will be working in canvas rendering as well?)
Thanks! :)
Answer by JonPQ · Dec 21, 2017 at 06:35 PM
try SpriteSharp tool in asset store.... does a great job of optimizing sprite meshes.
Your answer
Follow this Question
Related Questions
Collision detection problems with plane + 2D Sprites 0 Answers
Sprites are stretched after packing with sprite packer 1 Answer
2D Sprite Shader Acting like Light 0 Answers
UI atlas icon artefact 0 Answers
Picture loaded from resource corrupted. 0 Answers