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Question by Whelandrew · Jul 18, 2014 at 06:01 PM · movementtranslate

Best Solution for Constant Horizontal Speed

I have a 2D object that will Translate to the left at a constant speed.

 void Update()
 {
     obstacleObject.transform.Translate(Vector3.left*(1*Time.DeltaTime),Space.World);
 }

The problem is that it increases in speed as the game runs. I know I've made this work in the past but I'm having a trouble remembering the process.

Thanks!

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Answer by Saad_Khawaja · Jul 18, 2014 at 07:12 PM

 float speed = 5f;
     // Update is called once per frame
     void Update()
     {
          obstacleObject.transform.Translate(new Vector3(-(speed * Time.deltaTime),0f,0f));
     }
 
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avatar image Whelandrew · Jul 18, 2014 at 07:40 PM 0
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That's pretty much what I already have down. I tried your format (assigned a speed variable and manually assigned Vector3.left) but I'm getting the same result where the object speeds up after time. I need it to stay the same speed throughout.

avatar image Saad_Khawaja · Jul 18, 2014 at 07:56 PM 0
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It will not speed up after time. Are you sure you're not adding this script to a child object as well?

avatar image Whelandrew · Jul 18, 2014 at 08:12 PM 0
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I am adjusting this value to a child object through the parent. Could this be the problem?

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