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How to change the matchname after created it
Hi, I'm having trouble with UNet. I need to change the match name in runtime after I created (and joined) it. I tried things like GetComponent<NetworkManager>().matchName = GetComponent<NetworkManager>().matchName+ " (started)";
but it doesn't work, I think it works only local but I need to change on the matchmaker server. How can I do? If I can't is there a way to do that players can't join into started matches?
Hi, were you able to figure this out? I'm currently trying to find a solution to display the current map being played in match, but no luck so far...
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