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Question by agent9 · Jul 29, 2015 at 11:44 AM · c#rpcnetworkviewmemory-leakbuffer

Clearing RPC buffer on a NetworkView

I've been searching to see if anyone had the same issue when it comes to Network Memory leaks and I came across this post here. I am making a simple network project that grabs multiple images from the webcam using the WebCamTexture and streams them to another connected device and vice-versa. My main issue is after a set amount of time, sometimes 30 seconds sometimes 4 minutes, the sending rate becomes delayed and memory usage increases. Here's my code:

 public Color32[] image = new Color32[webcamTexture.width * webcamTexture.height];
 byte[] byteToFill = new byte[colorArray.Length * 4];
 Texture2D[] texture = new Texture2D[2];

 void FixedUpdate()
 {
     if (Network.connections.Length > 0) 
     {
         webcamTexture.GetPixels32 (image);
         Color32ArrayToByteArray (image, byteToFill);
         networkView.RPC ("Send", RPCMode.Others, byteToFill);
     }
 }
 [RPC]
     public void Send(byte[] byteArray)
     {
 
         if (textureIndex == 0) 
         {
             texture [0] = new Texture2D (320, 240);
             ByteArrayToColor32 (byteArray, colorArray, color);
             texture[0].SetPixels32 (colorArray);
             texture[0].Apply ();
             DestroyImmediate(renderer.material.mainTexture, true);
             renderer.material.mainTexture = texture[0];
 
             if (texture [1] != null)
                     Destroy (texture [1]);
             textureIndex = 1;
         }
         else 
         {
             texture [1] = new Texture2D (320, 240);
             ByteArrayToColor32 (byteArray, colorArray, color);
             texture[1].SetPixels32 (colorArray);
             texture[1].Apply ();
             DestroyImmediate(renderer.material.mainTexture, true);
             renderer.material.mainTexture = texture[1];
             
             if (texture [0] != null)
                 Destroy (texture [0]);
             textureIndex = 0;
         }
 
     }

I had to make two textures because it wouldn't display the image properly if I used one.

How would one go about clearing the sending queue or emptying the Server's RPC buffer?

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