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Question by Dat_cool_guy205 · Jul 18, 2014 at 11:05 AM · roll a ball

Roll a ball script issue!

While trying to follow along with the "Roll A Ball" tutorial, I reached a problem when it came to creating a third person camera. When i implemented the script on the "player" the sphere flew straight upwards and came back down. Sometimes the sphere would go through the floor when it came back down. I went back to check the script and it looks fine to me but I can't find out whats causing this. This is all the code in my script:

 using UnityEngine;
 using System.Collections;
 
 public class Camera_Controller : MonoBehaviour 
 {
     public GameObject player;
     private Vector3 offset;
     // Use this for initialization
     void Start ()
     {
         offset = transform . position;
     }
     
     // Update is called once per frame
     void LateUpdate () 
     {
         transform . position = player . transform . position + offset;
     }
 }
 

can someone tell me what I am doing wrong?

P.S. I am not an experienced programmer so I will better understand simple answers.

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Answer by sethuraj · Jul 18, 2014 at 11:14 AM

Change your offset vector calculation to this.The code currently you are using is not making any gap between the player and the camera

 using UnityEngine;
 using System.Collections;
  
 public class Camera_Controller : MonoBehaviour 
 {
     public GameObject player;
     private Vector3 offset;
 
     // Use this for initialization
     void Start ()
     {
         //Offset is the distance between camera and player which should be maintained all the time
         offset = transform.position - player.transform.position;
     }
  
     // Update is called once per frame
     void LateUpdate () 
     {
         //Keep camera always away from the player position
         transform.position = player.transform.position + offset;
     }
 }

Good Luck...

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avatar image Dat_cool_guy205 · Jul 18, 2014 at 09:31 PM 0
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I just tried this and the ball stays on the ground but when the player moves the camera stays in the same position.

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