Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
11 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by bracciata · Aug 06, 2015 at 02:02 PM · c#collisionlayerstouching

Check if colliding with a layer

I want 2 if statements to check if and if not colliding with a layer called ground for jumping in my 2d platformer. I tried to copy from the unity 2d platformer tutorial but that doesn't seem to be working, any tips on how to check if colliding with a layer called ground

 public void Jump(){
         Debug.Log ("jump has also been called");
         if (grounded) {
             GetComponent<Rigidbody2D> ().velocity = Jumpforce;
             Debug.Log("grounded is true");
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bluk · Aug 06, 2015 at 02:12 PM 0
Share

Could you provide us with some code of what you have been trying?

avatar image imilanspinka · Aug 06, 2015 at 02:53 PM 0
Share

Yeah. Include (a part of) your script so we can see what's going on..

avatar image reyansh_shivnani · Jul 05, 2021 at 08:30 PM 0
Share

Are you creating a game called sqarey jump like me from the youtube channel named 'Android Authority'?

2 Replies

· Add your reply
  • Sort: 
avatar image
8
Best Answer

Answer by Positive7 · Aug 06, 2015 at 02:52 PM

 public bool isGrounded;
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.layer == 8 //check the int value in layer manager(User Defined starts at 8) 
             && !isGrounded){
             isGrounded = true;
         }
     }
     void OnCollisionExit(Collision collision)
     {
         if (collision.gameObject.layer == 8 
             && isGrounded){
             isGrounded = false;
         }
     }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bracciata · Aug 10, 2015 at 02:52 PM 0
Share

I added a debug.log to log if collided with layer and it's not logging when exiting or entering.

avatar image
1

Answer by Krnitheesh16 · Sep 02, 2021 at 05:58 AM

Using the bitwise operator you can able to find collisions with a layer mask.

         public LayerMask layerMask;
         private void OnTriggerEnter(Collider other) {
             if ((layerMask.value & (1 << other.transform.gameObject.layer)) > 0) {
                 Debug.Log("Hit with Layermask");
             }
             else {
                 Debug.Log("Not in Layermask");
             }
         }
 



Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[RESOLVED] Pressing the "Z" key to make him go through certain terrain objects? 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How to go about having two seperate Game Objects follow eachother? 1 Answer

Button to change layers 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges