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Question by camtronius · Jul 17, 2014 at 02:42 AM · androidiosscenetexture2dstatic

How to access a texture2d from another scene

Hi, I have one scene where I have multiple 2d textures in an STATIC array called "applicationTexts". I am trying to check in another scene if a certain texture is contained at a certain index. For example :

 SquadSelect.applicationTexts [0] == Resources.Load("louis_f")

This seems to work, but im afraid if I port to Android or iOS it will not recognize the directory. Ive tried making the textures Static by using :

 public static Texture2D ExampleImageIcon = null;

but it wont show up when I am in the inspector to allow me to apply an image

Doesn anyone know how to access a static texture from another class? Or if there is a safe way to house resources so that I can port to iOS or Android? Thanks,

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Answer by Jaguar06 · Jul 17, 2014 at 03:28 AM

use the DontDestroyOnLoad(TARGET);, then that GameObject won't destroy when you load another scene.

and Resources folder is always contain that's sub-files when your build, you can access Resources.Load() or like this

         fileName = _fileName;
 #if UNITY_IPHONE
         string fileNameBase = Application.dataPath;
         filePath = fileNameBase + "/Resources/" + fileName;
 #elif UNITY_ANDROID
     filePath = Application.dataPath + "/Resources/" + fileName;
 #else
         filePath = Application.dataPath + "/Resources/" + fileName;

but it is unsuitable to load texture. use this when you load text or binary files.

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avatar image camtronius · Jul 19, 2014 at 08:25 PM 0
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Thanks! @Jaguar06

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