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Question by Synmotopompy · Jul 17, 2014 at 04:25 AM · physicsswing

How can I create 2D swinging ball?

Hello, everybody.

I am developing a 2D platformer game and I am currently stuck at this basic issue.

How can I create 2D swinging ball in unity? I have searched for an answer for a few hours but all in vain. I am new to Unity and therefore would like to ask you, Unity pros :)

What I want to achieve is a sprite of a ball with CircularCollider2D attached to it so that I can detect collision between it an my player. I don't want it to react to anything else.

It bassicaly should behave like a perfect pendulum, just swinging back and forth. The rope should be a solid object which cannot bend. Also it shouldn't collide with anything at all.

Find enclosed a quick concept sketch (my apologies for my sick MS Paint skills)

Any help would be greatly appreciated! :)

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concept.png (17.0 kB)
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avatar image Lachee1 · Jul 17, 2014 at 06:11 AM 0
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AT$$anonymous$$ I don't have an exact answer, as it would take some time and fiddling, but I recommend looking into sine-waves, as when applied to a rotation of an object, it makes the object rotate in a perfect pendulum.

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Answer by Kiwasi · Jul 17, 2014 at 04:29 AM

I would use a DistanceJoint2D to keep the distance.

Use layer based collision detection to prevent collision with anything other then the player

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avatar image Synmotopompy · Jul 17, 2014 at 11:07 AM 0
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However, if I use DistanceJoint2D, there are energy losses so the pendulum swings slower and slower and with decreasing amplitude.

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