Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by g0tNoodles · Jul 16, 2014 at 07:06 PM · shared

Can I use a NAS Server to Host a Unity Project?

I have a NAS server that I use to store backups for my Unity projects. However, I am starting to travel more and could do with being able to access the project on my laptop. Due to this being the case, I would rather not have to keep copying the most up-to-date project from the NAS to my computer. Is there a way I can basically use the NAS to make it like a shared project?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Landern · Jul 16, 2014 at 07:30 PM

I currently use two ReadyNas's, a Sparc and a r314, the sparc runs git, r314 has svn, i expose endpoints through dyndns and custom router os for forwarding.

meta data is enabled for unity projects, library and temp excluded/ignored.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image g0tNoodles · Jul 16, 2014 at 10:05 PM 0
Share

Any chance you can point me towards a good tutorial on how to set up git and svn (preferably on my NAS but doesn't have to be) so I can access them from outside of my local network?

avatar image Landern · Jul 17, 2014 at 01:00 PM 0
Share

Well, it really depends, if you are using a Linux type, there are a bunch of ways of installing. Some use apt-install or yum or any number of other package installer. If you use ReadyNas hardware, on their forums you can find installers, with the newer ReadyNas hardware they have a web based installer called genie marketplace(stuff's still free) and you can install directory form there.

avatar image
0

Answer by tanoshimi · Jul 16, 2014 at 07:17 PM

Yes, of course. Unity projects are just a directory of files - they don't care if they're on a local hard disk, a network drive, or a USB stick.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image g0tNoodles · Jul 16, 2014 at 07:20 PM 0
Share

If that's the case, then are there performance issues with it? The project won't even load when stored on there. It's on a fast enough drive (10,000rpm WD Raptor).

I have left it to load for an hour and gotten no where. Loaded the one from my local HDD, instant...

avatar image tanoshimi · Jul 16, 2014 at 07:22 PM 1
Share

RP$$anonymous$$ of the drive is very unlikely to be the bottleneck - what's the bandwidth of the network?

avatar image g0tNoodles · Jul 16, 2014 at 08:20 PM 0
Share

100mbps is the network speed.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Opening a project gives error (mac) 0 Answers

success && actual == (uint64)size 0 Answers

Avoid Mesh Sharing 2 Answers

Class as parameters storage 0 Answers

Problem with unwanted shared meshes. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges