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Recommended Approach for 2D Isometric Game
Hi all,
I was looking for some thoughts on the recommended approach to make an isometric game with 2D graphics. While this could be made entirely in 2D, is it preferred or easier to do it in 3D, where you are placing the 2D sprites on a Quad in a 3d world, with the camera at a fixed angle? I'm thinking that going 3D where you place sprites on the x-z will solve a lot of the sorting problems associated with these games, but may be more computationally expensive where, for example, you would be forced to use 3D physics instead of 2D (say for allowing the user to select objects by tapping on them).
I can't find much discussions on this topic or what the overall general opinion is, so I'm interested in hearing your thoughts on this. Thanks!