Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Davidflynn · Apr 15, 2012 at 01:16 AM · teleporting

Teleport Charactor

I am needing a code that when you collide with an invisable collide i have placed in the doors. I want it so that each door of my building has a invisable collider in it and depending on wich u collide with you go inside to the other side of that door. All my inside and out are in one scene.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by kolban · Apr 15, 2012 at 01:29 AM

It sounds to me as though you want to have a collider defined as a trigger and when the trigger throws an event, you detect that event and change the position of the character that caused the trigger to be a new position corresponding to "inside door". The core concepts of this answer are:

  • Triggers

  • Collider.OnTriggerEnter

  • Transform.position

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by darkcookie · Apr 15, 2012 at 01:41 AM

ok what you can do is set an emptyGameObject in each of the sides of the door(where the player will "teleport"once the collider is activated)..and add this script to the empty game objects.

second add another 2 empty game objects and place them a little appart from the other 1s so its like if u have 2 emtygameobjects on each side .....add this script to 1 emty on each side ...and a collision box ..set the collision box to "trigger"...and fill in the "destination" variable by draging the oposite empty into there ...so emty is 2 collided and the other to teleport from the opposite side.....

 var destination: Transform; // drag the destination object here
 var teleportSound: AudioClip; // set this to the teleport sound, if any
 
 function OnTriggerEnter(col: Collider){
     col.transform.position = destination.position; // teleports object
     col.transform.rotation = destination.rotation; // makes it face the correct side
     if (teleportSound){ // plays the sound effect at the destination
         AudioSource.PlayClipAtPoint(teleportSound, destination.position);
     }
 } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Clearing out an objects force when trying to teleport it. 3 Answers

Teleporting a character to mouse position 1 Answer

Teleporting like the Cliff House demo? 1 Answer

How to teleport one game object to another with offset? 1 Answer

Enemy Wave 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges