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               Question by 
               ICEYHOTSTUNTA · Jan 19, 2015 at 07:32 AM · 
                renderinggraphicsrendererrendertexturedrawtexture  
              
 
              Graphics.DrawTexture vs GUI.DrawTexture vs Graphics.Blit
I wanted to render a texture to the entire screen, I've discovered a few ways of doing it, but I'm not sure what the best one is...
- Graphics.DrawTexture called in OnPostRender() 
- GUI.DrawTexture called in OnGUI() 
- Graphics.Blit called in OnRenderImage() 
Thanks.
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