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Question by Paulo-Henrique025 · Jul 15, 2014 at 11:33 AM · textureloadingawakemultiplatform

Is Awake() called before texture loading?

Hi, I want to change my textures dynamically when loading a scene based on the device type(iPhone,iPad, etc.) but I do not want ANY texture to be loaded before knowing WHAT to load.

If not using Awake(), how can I achieve this?

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Answer by Kaz_Yamof · Jul 15, 2014 at 11:40 AM

You could try set the script to be executed first. Edit/Project Settings/Script Execution Order See: http://docs.unity3d.com/Manual/class-ScriptExecution.html

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Answer by screenname_taken · Jul 15, 2014 at 11:41 AM

Make a tiny empty scene to load first, and have a script in there to set stuff up and as soon as it's done, load the next scene.

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avatar image Paulo-Henrique025 · Jul 15, 2014 at 11:45 AM 0
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But what kind of stuff? The next scene has the wrong textures already. For example: The scene has all textures for iPhone but I am on an iPad and now I want unity to not load the default textures from the scene but the ones I tell it to.

avatar image screenname_taken · Jul 15, 2014 at 12:08 PM 0
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Check in that empty screen if the device is an ipad or an iphone. AFAI$$anonymous$$, the resources get loaded when you load the scene.

avatar image Paulo-Henrique025 · Jul 15, 2014 at 12:14 PM 0
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Ok, with this I can set a singleton field saying that the device is an iPad, but how to change the textures before the wrong ones are loaded?

avatar image screenname_taken · Jul 15, 2014 at 08:35 PM 0
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Perhaps this? http://docs.unity3d.com/$$anonymous$$anual/LoadingResourcesatRuntime.html

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