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Question by siddharth3322 · Aug 28, 2014 at 01:54 PM · multiplayernetworkphotontimer

Manage timer within connected players

I am working on roulette multiplayer game at present. All functionality of game working fine now but now at this stage of game I have to implement time for game.

For example player has 60 seconds to put their bets otherwise they loose change to put bet and start wheel spinning. I want some suggestions from other members regarding time management within network.

As per my consideration I have to use photonview or networkview to pass continuous timer data over network.

Please give some hints here.

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Answer by tobiass · Sep 04, 2014 at 11:57 AM

You can use the synced network timestamp PhotonNetwork.time. Set the wheel spin time as property when the betting begins and all clients can end the bet-time based on this.

In the PUN package, you find the component "InRoomRoundTimer". This is a basic implementation and might help, too.

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avatar image siddharth3322 · Sep 04, 2014 at 12:21 PM 0
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I understand your first two lines but can't understand you talked about "InRoomRoundTimer". So please give some more information about that.

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