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Question by Ochreous · May 23, 2014 at 04:16 AM · c#gameobjecttransform

C# Function Transform to Gameobject Convert

I'm trying to change a function that uses a transform array into a function that uses a gameobject array. So I can modify the Gameobjects directly since transformArray.gameobject is read only. Except I'm not sure how to keep the functionality intact since the code will only accept a transform variable. Any idea if I can change this?

Original code

     void FindGameObjectsChildrenByTag(string tag, ref  Transform[] transformArray){
         GameObject go = GameObject.FindGameObjectWithTag(tag);
         if (go != null){
         transformArray = go.GetComponentsInChildren<Transform>();
 
         }
         else if (Debug.isDebugBuild)
         Debug.LogError(string.Format("No GameObject with tag {0} was found.", tag));
     }

Modified Code

     void FindGameObjectsChildrenByTag(string tag, ref  Gameobject[] gameobjectArray){
         GameObject go = GameObject.FindGameObjectWithTag(tag);
         if (go != null){
         gameobjectArray = go.GetComponentsInChildren<GameObject>();
 
         }
         else if (Debug.isDebugBuild)
         Debug.LogError(string.Format("No GameObject with tag {0} was found.", tag));
     }

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Answer by robertbu · May 23, 2014 at 05:49 AM

A GameObject is not a component. The easiest solution is to go back to your original code. Then if you need to access to the game object, just use:

 transformArray[i].gameObject

You could first get a Transform array, and then build a GameObject array:

  void FindGameObjectsChildrenByTag(string tag, ref  Gameobject[] gameobjectArray){
     GameObject go = GameObject.FindGameObjectWithTag(tag);
     if (go != null){
        Transform[] transformAraray = go.GetComponentsInChildren<Transform>();
     }
     else if (Debug.isDebugBuild)
         Debug.LogError(string.Format("No GameObject with tag {0} was found.", tag));

    gameobjectArray = new GameObject[transformArray.Length];

    for (int i = 0; i < transformArray.Length; i++)
        gameobjectArray[i] = transformArray[i].gameObject;
 }

Or if you want to do it with simpler code, take a look at LinQ:

http://unitygems.com/linq-1-time-linq/

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avatar image kamgru123 · May 23, 2014 at 06:02 AM 0
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linq is the way to go :)

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