- Home /
Creating a 3rd Person Character (Not a modeling question)
I've googled it... I've searched for it. All I've found are people asking how to model a character.
My question is not how to model a character (I have many done with animations baked in to them.)
I import them in to Unity and they play the first animation once and then sit.
My question is what scripts, bounding boxes, etc do I drop on to my freshly imported model to make it in to a 3rd person player character?
Any help or links would be much appreciated.
Answer by syclamoth · Nov 30, 2011 at 10:02 AM
Check out the standard assets Character Controller package- there's a whole bunch of things for character control and camera management. Then for the feet animation, check out Rune's Locomotion System- it is basically a magical way to avoid having to do complicated character animation code, since it's already been done by someone who's much better at it than you are! When you've done all that, you should be set. If you play your cards right, you won't even have to write a single line of code! (not that I would suggest that you don't have to learn to code- you do- but for something this simple the resources exist so why not use them)
Thanks. It took a while, but I also grabbed up a good book too. :) Between your answer and that it helped.
Your answer
![](https://koobas.hobune.stream/wayback/20220613060851im_/https://answers.unity.com/themes/thub/images/avi.jpg)